Yupa's Rifts Walkthrough
Version 1.0, November 18, 2002


You will need: An Advanced Player (several, depending on which part of Rifts you are doing)
 	       Cloakers


From Market Square:  s, 3e, 2s, 5w, 4n, e, n, 4w, 3d, e, 4d, s, enter rift, open cover


A. Bionic Arms and Legs

   1. u: Shiny Borg <flame, no magic room>
	a. I'm designating this room RETURN ROOM. Directions to everything will basically start
	   from this room.

B. Federation of Magic (Globe of Daylight, Psi-Shield, Runic Scrolls, Ring of Ithan Armor)
 
   1. From Return Room, s, open bush, d.  Designating this Federation Center Room.  All dirs. for 
      this portion from here.
	a. Avatars (wander, aggro, sleepable, don't see cloak) move all about this area; this room 
 	   is safe, but anything else (other than the eq mob rooms) is fair game.

   2. From Federation Center Room, w, 3n: Ley Line Walker
  
   3. From Federation Center Room, e, 3s: Mind Melter

   4. From Federation Center Room, s, 4w: Shifter
 
   5. From Federation Center Room, : The Mystic
	a. Mystic's one of those boogey-men of the mud.  Everyone thinks he's a pain.  He kinda
	   is.  He's got wicked AC, maims, and blocks get.  You'll want a few players for this
  	   guy, and you'll definitely need to maim him to win.

C. Chi Town (cybernetic hands, vibro-claws, laser scalpel, vibro-sword, Imperial Signet Ring)

   1. From Return Room, 2n, pick/open hatch u, u: Military Specialist, *Coalition ID- Colonel*
						  Technical Officer <5 scream>
	a. No magic room.

   2. d, unlock/open gates
	a. Next area has wandering mobs.  They don't see cloak, so cloak up and put em to sleep.

   3. d, e, n, e, s, e, 2n, w
	a. Dog Boys <aggro, wander, assist>
	b. City Rat <wander, flee, steal>

   4. u: Shelob <aggro, frost, 4 obliterates>
	b. Pretty much no magic from here on in.

   5. u, e, n, w, n: Cyber-Doc <not aggro, maims>

   6. s, e, s, all e, s: Psi-Stalker <aggro, hunts>

   7. n, w, n, e, n: Operator <flee>, *Work Order*

   8. s, w, s, 2w, 2s, e, 2s, w, n, w, s, w, slide n, e: Garbage Serpent <aggro>

   9. Inspect/pick/open grate d, d

   10. w, n, 3e, s: Grunts <aggro, assist, wander>
	a. Follow the path, clear the grunts, watching out for wanderers
   
   11. unlock/open forcefield (work order), 2s, w: Prosek <aggro, flee, 3 screams>

   12. e, 3n, 3w, all s, e: Recall Room

D. Tolkeen (RMK Potion, Plasma Pistol, Juicer Collar, MOM Implant)

   1. From Return Room, 4n, w, open gate, u

   2. n, 2e, open door e, e: Body Fixer <frost>

   3. 3w, n, all w, open door w, w: Headhunter

   4. 3e, n, all e, pick/open door s, s: Juicer

   5. n, 3w, all w, pick/open door n, n: Crazy <aggro>

E. Naruni Camoflauge

   1. From Return Room, you'll have to wander to the west/northwest area.  
 	a. Skelebots <aggro, wander, sleepable, don't see cloak>
   	b. Look for Wilderness Scout <wander, flee>

F. SAMAS 

   1. From Return Room, you'll wander to the east/northeast
	a. Skelebots again
 	b. RPA wanders in this quadrant.  He sees cloak, is aggro, and hits hard, so be careful.  

G. Psi-Sword

   1. Find the Vagabond, wandering eastish of Return Room.  Kill him and get the 
      *Newbie Hammer*

   2. Find the Xiticix Scout, usually wandering in the same area.  Get the *Xiticix Gland*

   3. From Return Room, go 4n, w, and head NW, until you reach a room called Hive.

   4. A cloaked, unequipped druid is best for this.  Give the druid the gland, unlock/open hive,
      u, hunt queen.  Open wax if you lose trail, there's about 4 levels to the hive.
      When you get to the Queen, blind/spell her.

   5. Summon group in.  Queen is aggro, in a no magic room, but if you spelled here earlier, no
      problem.

   6. Unlock/open cell u, u: Cyber-Knight <HARDEST MOB EVER! Heh.>

H. Lazlo

   1. From Return Room, go 4n, e, wander the NE quadrant until you find Lazlo.

   2. open any door, go u, n, until you can go e, then all e.

   3. N of here is a 4 room square, w/ Naruni Repo Bots and the Scholar.  It's no magic,
      and they don't see cloak.  Repo Bots maim, wander, aggro.  Best to use an equinoxed,
      cloaked druid to put them all to sleep, then spell up the scholar.

   4. all n, w: Scholar <aggro, maim>

   5. South of the Scholar Area is Burster Boots; I've never done it.  Looks like you need
      to get past several rooms with 3 aggro mobs in each, then the EQ mob.

   6. Also in this area is Mystic Power Armor, to the north after you enter Lazlo.  Again, 
      I've never done it, so you're on your own.

I. Boom Gun

   1. You'll need the Signet Ring for a key.  From Return Room, go westish til you find Lone Star 
      Labs. Unlock, go in.  Think you can cloak and pass most of the stuff, dunno exactly.  This
      is yet another part of Rifts that I've never really done.

J. Mechanoid Power Crystal 

   1. You will need:
	a. Runic Scroll (see: Federation of Magic, Shifter)
	b. A cloakable, unequipped druid.

   2. Best way to do this is run an unequipped, shadowed druid through.  You can bypass the multiple
      DTs safely this way.

   3. From Return Room, n, 3e, open hole, d, s, 2w, n, 2w, 2s, w, 2n, w, n, w, s, open vent, s, d,
      open pedstal d, close pedestal
 
   4. Have the group recall and get summonable, have the druid summon everyone to his location.

   5. Unlock/open rift, n: Mechanoid <aggro>


EQ Mobs

The Borg:          Bionic Arms (DR 5/Str 5 Arm)
                   Bionic Legs (DR 5/Move 100 Leg)
RPA:               SAMAS (4/5 Body)
Wilderness Scout:  Naruni Camoflauge (5/5 About)
Technical Officer: cybernetic hands (5/5 Hands)
Cyber-Knight:      psi-sword (6d6, 6/6 2-Attack Slash Weapon, Wield/Hold)
Glitter Boy:       Boom Gun (10d15, DR 10/Dex -3 or so, 1-Attack Wield)
Crazy:             MOM Implant (AC 1, DR 5/Mana 100 Head)
Juicer:            Juicer Collar (DR 5/age 25 Neck, Liquid Container)
Headhunter:        Plasma Pistol (Solar Flare Wand)
Body-Fixer:        RMK (No-Rent Miracle potion)
Scholar:           force field (DR 5/HP 100 Waist)
The Burster:       Burster Booster Boots (think it's like 5/5 Boots)
Techno-Wizard:     mystic power armor (AC ?, HR5/Mana 100 or so, Body)
Dog Boy:           vibro-claws (5/5 Wrist/Wield)
Cyber-Doc:         laser scalpel (6d6, 7/7 3-Attack Pierce Weapon)
Psi-Stalker:       vibro-sword (8d7, 7/7 1-AttackSlash Weapon, Wield/Hold)
Emperor Prosek:    Imperial Signet Ring (AC 0, 5/5 Ring)
Ley Line Walker:   Globe of Daylight (5/5 Light)
Mind Melter:       Psi-Shield (AC 20, 5/5 Shield)
The Mystic:        Ring of Ithan Armor (AC 3, DR 5/HP 100 Ring)
Mechanoid:         Mechanoid Power Crystal (AC ?, 4/5 Neck/Hold)
